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February 20, 2011 / racoonacoon

printf(“Hello World!”);

Hey there! It appears you have stumbled upon an awesome development blog, so why don’t you go ahead and make yourself comfy in that chair of yours and stick around for a bit? Heck, you can even follow us to get awesome updates on the even more awesome game that we are making. By ‘us’ and ‘we’, I mean myself, Clinton, and my ingenious pal CJ. Together we have embarked on the adventure of a lifetime:  Build a full game in the harsh environment of C++ and DirectX10 within the span of four months. (It also happens to be a class assignment, but that doesn’t really matter does it?)

So what kind of game are we working on? If you have ever played Marble Madness byAtari or Marble Blast Ultra by GarageGames then you can get a jist of what we are working towards.
The basic idea is that you play a Sphere working its way through increasingly insane platforming/puzzle oriented levels as quickly as possible. It sounds simple from a development perspective, and that is exactly what it is. It was vital from the get go to get the scope of the game right. I mean, we could have went the direction of working on a 10+ hr RPG with complex models and animations and effects and a leveling up system, with a full fledged hand built game editor written in ASM. We could have also failed at our goal, which is exactly what would have happened had we went that route. We wanted to keep the scope of what we were making small and feasible so we could actually get a full game completed. Not saying that we won’t fail at our current goal, but its much less likely since we have our scope set right.

Not only that, but a realistic scope allows us to really focus not only on the graphics of the game, but also on the overall gameplay. It also gives CJ and I a good chance to improve our C++ and engine coding skills. Speaking of engines, The Sphere is running on top of Claudius, a little graphics engine I have been working on for a couple semesters now. It has really helped accelerate the development of our game, though it is getting to the point where it needs some smarter internal upgrades. More on that in the next post.

This post is already running quite long, so I’ll leave you all with a screen shot of The Sphere. Next time I’ll get into more detail of our development process, the goals we have in mind for The Sphere, and the engine improvements being made to Claudius.



Leave a Comment
  1. Clinton Adams / Mar 29 2011 1:49 am

    I’ll be the first to buy it.

    • elandar1 / Mar 31 2011 4:30 am

      Sweet I am glad you like it, Clinton. =) When it is released to the public I will let you know =)

  2. racoonacoon / Mar 29 2011 4:03 am

    Haha, show us the money 🙂

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